GLAM/Newsletter/July 2020/Contents/Germany report
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Hacking the Arts
Hello from Wikimedia Germany
Don’t call it a come-back... but we might have been a little inconsistent in our reporting lately. ;) Going forward we want to change that. To reintroduce ourselves, we are the Culture Team of WMDE’s Team Bildung-Wissenschaft-Kultur (BWK - Education, Science and Culture).
- Heike Gleibs (BWK Co-Head)
- Claudia Bergmann (BWK Team Assistant)
- Holger Plickert (BWK Project manager: GLAMwiki-community)
- Lucy Patterson (BWK Project manager: Coding da Vinci, cultural data)
- Elly Köpf (BWK Project manager: WMDE und Community, Digitale Bildung)
together with Alex Möller (PR Manager BWK) from WMDE’s Communications Team. We’re excited to be back and to bring you more regular news from Germany!
Coding da Vinci Saar-Lor-Lux wraps up
This month we wrapped up the 9th edition of our culture hackathon, Coding da Vinci. Co-founded back in 2014 by WMDE together with our partner organisations the German Digital Library, digiS Research and Competence Center Digitalization Berlin, and the open knowledge foundation Germany, Coding da Vinci has helped release over 270 datasets from close to 200 institutions under open licenses and has become an important meeting point for cultural institutions to connect with professionals and creatives from digital technology communities. Institutions are supported to open their data and pitch it to hackathon participants who reuse it in new creative projects --apps, websites, data visualisations, games, interactive installations-- that show the value of open digital cultural heritage. Touring around the country, this latest edition, Coding da Vinci Saar-Lor-Lux, was a transnational collaboration spanning Saarland (Germany), Lorraine (France) and Luxembourg. Not only was this the first bilingual (German and French) edition of the hackathon, with the outbreak of coronavirus the regional organising team faced the additional challenge of moving the entire project online. Nonetheless, after dataset presentations from 18 local cultural institutions and a 2-day remote kick-off in mid May, 9 teams of hackers settled in for a 7-week decentralised sprint-phase to develop their projects. The final presentations took place in early July in a live-streamed in-person event. Prizes were awarded to:
- most technical: Atondes - Virtual Explorations
An augmented reality web-app that brings event posters of the Luxembourgish cultural venue “Rotondes” to life. - most user-centered: HORIZONTE
An augmented reality web-app and game that gives a unique and informative experience of the works of concrete art movement artist Jo Enzweiler, built on data of the Institut für aktuelle Kunst, Saarland. - best design: The Comedy of HTTP 404
A Point & Click Adventure with diverse characters from the plays and operas of the Saarland State Theatre that offers a charming virtual look behind the scenes of theatre life. - everybody’s darling (public vote): Goll Pairs
A virtual “Pairs” card game based on illustrations from the collection of 20th century German-French poet, Yvan Goll, and German-French writer and journalist Claire Goll, from the Musée Pierre-Noël de Saint-Dié-des-Vosges.
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